The Alliance is committed to reducing barriers to access appropriate, scalable, and a broad range of low-cost technologies to help improve learning outcomes in formal and non-formal education across all levels, especially in low-resource and developing country context.
Coding Global: A Digital Literacy Partners Forum is the second event of the mEducation Alliance 2020 virtual Symposia series on Play and Technology for Lifelong Learning and will be held on July 15, 2020 from 10:30 am ED
A registration link and agenda will be shared soon!
The mEducation Alliance is excited to announce the first of our virtual events for the 2020 Symposia overarching theme of Play and Technology for Lifelong Learning.
Going Global: Adapting High-Quality EdTech Games for Low-Resource Settings, Play and Technology for Lifelong Learning was organized in partnership with the EdTech Hub and Global Innovation Exchange and featured 10 US-based educational game developers who hope to extend their reach internationally. For more information, please visit the Going Global webpage and our 2020 Symposia page.
The EdTech Hub, mEducation Alliance, and Global Innovation Exchange (GIE) have launched a call for tech-focused ideas to respond to the learning emergency caused by COVID-19 school closures in low- and middle-income countries. Please visit our Ed Tech Idea Call in Response to Covid-19 page for more information about a newly added special acceleration window for Refugees (June 22nd deadline).
To learn more about the pitch presenters, please visit our page our COVID-19 EdTech Idea Pitch Days page.
The institutional members of the mEducation Alliance work are committed to advancing evidence-based, decision-making for informed ed tech investments. If you are policymaker, practitioner, investor, researcher, or just curious about what is going on in this space, we hope you find the resources on this site of value.
Don’t forget about supporting learners with disabilities during the time of Covid-19. This working paper from the Global Reading Network features the use of ICTs to implement universal design for learning. Also see Benetech’s Book Share initiative.
This document from UNESCO features a detailed catalog of resources that can be used to support distance learners during the COVID-19 epidemic.
The Global Innovation Exchange provides a platform to share innovations and browse existing solutions during the ongoing COVID-19 epidemic.
E-Newsletter!
UNHCR is teaming up with the EdTech Hub, mEducation Alliance, Global Innovation Exchange (GIE) and ECW to open a specific Refugee Sub-window to their EdTech call. Please find more info about this call here.
In the coming weeks, we will convene a series of virtual Symposia bringing together non-tech and tech global ed game developers with education specialists, play-focused experts, and policymakers from around the world all focused on supporting learners in low-resource, developing country context. Our first virtual event will be Going Global: Adapting High-Quality EdTech Games for Low-Resource Settings.
See the Symposia event page for more information.
Looking for COVID-19 news and updates from the mEducation Alliance? Please visit our COVID-19 and latest e-news pages.
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